Declared as a boolean, isActive rendered as a checkbox in the toolbox,
and a checkbox has no empty state: the count was forced to one half of
the fleet or the other, with no way to ask for both. As text, an empty
field means the filter is not sent.
true/yes/1 and false/no/0 are read in any case, a real JSON boolean from
a playbook still works, and anything else is refused rather than folded
into false — that would answer a different question than the one asked.
A multi-tenant console answered one number for the whole estate.
accountIds narrows the count to the accounts asked for, the way
get_threats and get_alerts already do at fetch time.
isActive splits a count that until now lumped both together. It is sent
only when the caller sets it: an unset boolean must not reach the console
as isActive=false and quietly count the dormant agents instead of all of
them.
The count only knew where an agent was, not what it was running or what
it runs on. Four filters carry the console's own vocabulary through:
agentVersion__gt to count the fleet still below a target build,
networkStatuses to keep only the endpoints in a given connection state,
operationalStatesNin to leave states out of the tally, and machineTypes
to count servers apart from laptops.
The list filters are split and re-joined so a hand-typed
"connected, disconnected" does not reach the API with the space inside
the value.
Expand from 9 to 70 commands covering the official + DEV SentinelOne V2
integrations: agents (actions/info/tags/count), threats & alerts (verdict/status/
notes/mitigate/fetch-file), hash blocklist & exclusions, IOCs, STAR rules,
Deep Visibility, remote scripts, endpoint tags, firewall rules and network
discovery. All script-based (urllib, INTEGRATION_SECRETS/INPUTS contract);
inputs prioritized from the DEV integration.